Strategic Prototyping
Dev Grad Lab | Elise Co | Media Design Practices
Media Design | Physical Computing | Interaction Design | Systems Prototyping
Tools: Arduino, Studio Collider, Python 3, Miro, Raspberry Pi, Projector
Role: Self-Directed and Partner
A prototype is something we make that manifests all or part of the interaction we’re designing. It can range from a paper screen mockup to a fully functional test of a system - usually it’s somewhere in between.
Strategic Prototyping will introduce students to the variety of thinking and making that go into deciding which parts of a system to prototype, and how. We will break complex concepts into smaller interactions, mechanisms and moments; evaluate which are most important based on the context of the prototype; consider the range of fidelity from low to high; and try different methods of prototyping, including paper, video, technological/functional, and wizard-of-oz.
Process:
This week of prototyping involves an overview of wizard-of-oz prototyping, props+paper, and tech research. After reading the system description, review and fill out the prompts:
SYSTEM DESCRIPTION:
Calliagnosia Neurostat Programming Helmet
Core Functional Mechanism of the Device: Allow people to see faces without interfering with their visual preferences. Calliagnosia blocks the neural pathways dedicated to evaluating features that indicate a beautiful face. Agnosia simulates a specific part of the brain and uses Neurostat — to activate and deactivate specific parts of the brain (without physically changing anything) — and Selective Anaesthetic — which activates and targets dynamic control.
Discuss and diagram a system breakdown, states and transitions and design an audio for each. [audio-only prototype]
After a discussion on inputs and outputs, create a video prototype of the physical prototype of the device — including a switch and LED. [hardware/switch prototype]
Group Project
Process and explanation video
Collaborators: Alison Chang & Kaiyuan (Enzo) Li